work

my work is organized by year, by most recent. you can scroll through, or click links on the nav bar at the top left of the page to jump to a section.

i still have more to add -- besides game development, i also have some digital publishing and organizing communications work to incorporate.

all of my games were made using Unity Engine, and my modeling is all done in Blender.

2025

Harvest Quest (finish)

thumbnail for this game, Harvest Quest, showing the pixel art little farmer player prefab standing in front of a house, with farming plots in front of them and text in the top right saying 'day 1  6:07'
genre:
my role:
video game
programmer

doll_game (revamp)

thumbnail for my rust CLI game 'doll_game', showing 'doll-game' in red font on black background with a white rectangle around it.
genre:
my role:
CLI text game
sole creator

2024

Harvest Quest (start)

thumbnail for this game, Harvest Quest, showing the pixel art little farmer player prefab standing in front of a house, with farming plots in front of them and text in the top right saying 'day 1  6:07'
genre:
my role:
video game
programmer

sandy_island

thumbnail for my game 'sandy island', showing my doll player prefab -- a simple red figure, a sphere for a head and square pyramid for a body, with two small cylinder legs. In a frame, tilted, with a grey background, and a black background outside the frame, with gray letters spelling nothing important except, underneath the frame, 'My doll figure, as'.
genre:
my role:
video game
sole creator

2023

doll arena

my simple red doll figure, a sphere head and square pyramid body with little cylinder legs, stands on a grey platform in a purple and red-hazy sky with a big moon reflecting firy orange, with various out platforms and stairs floating in the sky as well, all different colors.
genre:
my role:
video game
sole creator

2022

2021

2020